Transform your overworld with enhanced terrain, expanded plant life, and handcrafted sub-biomes that make each region feel more immersive. The environment tells a deeper story, filled with small details to uncover.
BloomingNature overhauls nearly all Vanilla Minecraft Biomes by replacing features with new shapes Trees, new Tree Variants, Flowers and much more. It also adds a few more Animals. The goal was to make the world feel wilder, overgrown, and more alive.
Features
Overhauls all Biomes except Badlands, Mushroom Islands, and Deserts.
The Old Growth Birch Forest has been replaced by an Aspen Forest.
The Old Growth Pine Taiga has been replaced by a Larch Forest.
26 new flowers such as Bluebells, Foxgloves, and many more.
New stone variants: Laterite and Travertine. You can now craft Mushroom Bricks.
New blocks such as Quicksand, Marsh Blocks, and Forest Moss.
Lots of new wood sets. If you're familiar with other [Let's Do] Mods, you'll remember these wood colors well. All of them come with unique windows.
BloomingNature only changes Vanilla features by removing and/or replacing them. It doesn't alter how the world generates or the biome placement.
Where do i find...
... Travertine?
Travertine can mostly be found in River and Plains
... Laterit?
Laterit can be found in Jungles
Tested for compatibility and confirmed to work with the following Worldgen Mods:
Terralith
Meadow
Beachparty
Natures Spirit
Regions Unexplored
Reterraforged
William Wythers Expanded Ecosphere
William Wythers Overhauled Overworld
Continents
BiomeMakeover
Ecologics
Naturalist
Spawn
Good Ending
BloomingNature is not intended to be realistic or adhere to the real world in terms of the presentation of biomes or the occurrence of plants, even though the biomes may be inspired by certain regions.