Compatibility
Minecraft: Java Edition
Creators
Details
Please Donate To Help Support With The Pack Development, It Will Also Help Me Out Alot With My Current Situation And Some Things Going On, Thank You :) https://ko-fi.com/cmdrmcnuggets
Why donating helps me very much:
Spoiler
13/12/2025: Hello, it's me, Nugget, typing this because first, i wanna say thank you who donated me for my vaccine treatment. And second, i wanna say that throughout 5 years of pack development, i wanna say thank you for those who enjoyed my packs, it means alot, this kind of project is definitely a surprise, cuz i didnt expect all my projects to go this big, and yet, some have alot of downloads.
Recently, ever since April 2025, my Curseforge revenue has went down alot, partially have to do with the US Tarrifs on the PRC, which exposes the fragility of the global market, the US economy, and China's authoritarianism and its fragility of workers rights, and i say partially since June to now, my revenue is still stuck in fewer points per day and may have to do with the dwindling popularity of this pack.
Despite the dwindling popularity, I still wanna continue developing some of my resource packs and my bedrock packs, so i'm asking if you guys can help me financially so i can continue developing my packs and doing mod compatabilities, i want the pack development to go as many years as i can do, even if i'm on a different position in life, while also recieving good benefits in return.
Thank you very much if you do donate
[Requires Optifine]
[For Fabric, Forge, & NeoForge Users:] (Recommended)
https://modrinth.com/mod/entity-model-features
https://modrinth.com/mod/entitytexturefeatures
https://modrinth.com/mod/nopackcompatcheck
[If you have villager and illager mods, or have mods in general, i recommend using ETF & EMF mod instead of Optifine in order for mod compatabilities to work]
[Micro-Packs Available In This Link: https://www.mediafire.com/folder/m413i3qspxbhc/Micropacks . Make Sure To Unzip The .rar or .zip File After You Download]
[Instructions, Issues, and FAQ are below part of the description]
Because of the complications of the pack, this will be the guide on how to properly use Human Era Villagers:
Top= Any pack that changes the Iron Golem and Zombies
Middle= Any other Micropacks or Human Era Fixer Micropack (Optional)
Middle0= Micropacks from HEV Removers (Optional)
Middle1= Micropacks from HEV Gender Benders (Optional)
Middle2= Micropacks from HEV Modifiers or FreshAni Activator micropacks (Optional)
Middle3=Human Era: Villagers & Illagers
Middle4= Fresh Animations (Optional)
Middle5= Fresh Animations Extended, Freshly Modded, Fresh Compats, etc
Bottom= Any other packs in general**
Pack Description:
This is a pack from the "Human Era" series, since this is the first Human Era pack, this paragraph will explain the series, it's a series that reshapes Minecraft into something else with a more immersive and realistic way to integrate humans, and it wont be just about adding humans, but also make other mobs have a feel of something more mystique and less cartoony. I wont explain any further.
It turns villagers into player models while retaining the vanilla style mixed with my style, including the wandering trader, iron golem, illagers, and zombies. There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style.
For the Iron Golem, or the "Iron Golem regiment", it contains 2 variants, the soldier, and the mecha, the soldier is the main front while the mecha is the supporting role. Instead of only making the iron golem a regular iron golem with a human face, it graywashes the color to make it more metallic like a medieval armor, it's an overhaul to make them a bit more medieval.
Now how is the iron golem non-human variant a mecha if it's too small for a human pilot? check inside the mecha, it's something you definitely find familiar.
As for the illagers, it replaces them from having a visible face to masked soldiers, complete with armor and backpack, the helmets are designed to cover their face, they are an army of corrupted assimilated humans. They also have unique variety among illager mobs, such as robes, hats, and colors, though you need illager mods to see them.
[If you want a modern military version for Human Era: Villagers & Illagers, complete with vehicles, soldiers, and weapons, download this pack: https://www.curseforge.com/minecraft/texture-packs/human-era-vanilla-military , and then apply it along with this pack]
[If you want the other mobs to match the vibe and style of Human Era: Villagers & Illagers, or you just wanna experience more of my packs, download this pack: https://www.curseforge.com/minecraft/texture-packs/slightly-better-mobs , and then apply it along with this pack]
Please Donate To Help Support With The Pack Development, It Will Also Help Me Out Alot With My Current Situation And Some Things Going On, Thank You :):
https://ko-fi.com/cmdrmcnuggets or https://liberapay.com/CmdrMCNuggets/
Supported Mods:
Spoiler
The mod compatability is mostly for newer versions above 1.14, mod compatability for 1.8.9 and 1.12.2 will need some planning... cuz theres no etf and emf mod version for 1.8.9 and 1.12.2
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Archers
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Atmospheric
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Buzzier Bees
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Charm
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Ice&Fire
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Immersive Engineering
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Jewelry
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King Villager
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More Villagers
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Paladins
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Rogues
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Sawmill
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Wizards
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Ars Nouveau
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Beach Party
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Beautify
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Blue Skies
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Chefs Delight
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Domestication Innovation
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HWG
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MCA
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Meadow
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Miskatonic Mysteries
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MNA
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Lightman's Currency
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More Mob Variants (Needs interesting zombie concept to complete) X Takes a Pillage
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Villagers Plus
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Vinery
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Guard Villagers
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Bakery
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Cannibalism Conundrum
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Better Archaeology
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Illager Invasion
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Brewery
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Variants & Ventures
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Cloud Storage
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Cobblemon
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Dynamic Village
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Moster Hunter Villager
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Quark
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Recruits
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Supplementaries
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Zombies+
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Savage & Ravage
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Villagers In Buckets
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Applied Energetics 2
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AE2: Better Villagers
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The Conjurer
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Garbage Collector Villager
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Mushroom Villager Trader
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Tough As Nails
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Vampirism
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Wares
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Illagers in Disguise
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Biomes We've Gone
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Biomes O Plenty
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Biomes You'll Go
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Regions Unexplored
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Workers (Professions dont work unfortunately :( )
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Create: Better Villagers
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Hunter's Return
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Enchanter Mob
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Bagusmob
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Tax Ocean Villagers
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Point Blank
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Iron's Jewelry
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The Pillager Legion (Only Male, Mod does not have extractable model)
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Easel Does It
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Silent Gear
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Nature's Spirit
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Realm RPG Quests
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Tax' Biome Trader
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Villager Enchanter
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Deep Dark Trader
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Bakery Villager Trader
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Leaf Villager
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Music Villager
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Nether Villager Trader
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Ocean Trader
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Illager Trader
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Spooky Music Trader
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DJ Villager
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Biomes Weve Gone
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ChangShengJue (Part 1)~~~~
INSTRUCTIONS, ISSUES, AND FAQ:
Spoiler
[PACK] HOW TO USE THESE "MICROPACKS":
Micropacks are small resource packs that modify the model or the texture of the pack, to do this, you go to the link above to download the micropacks files, extract the micropacks folder, and then select any micropacks that you want to use, and then drag them on resourcepacks folder, and then apply above the main pack file. If the micropacks show errors, press fn+f3+t, if it still is broken, please message me on Curseforge
[PACK] HOW TO FIX THE IRON GOLEM SPAWN ERROR, OR ANY POSSIBLE ERRORS OF MOB RENDERS WHEN APPLYING MICROPACKS (1.20+):
Since ETF and EMF mod prioritize speed and efficiency, errors such as Iron Golem from HE:V&I spawning invisible when using micropacks, to fix this, if you are on a laptop, use the keys Fn+F3+T, or if you are on PC, use the keys Fn+F3+T
Or, if that does not work, try to unapply and reapply the micropack
[PACK] HOW USE THIS PACK ON OLDER VERSIONS (1.8.9 - 1.16.5):
Anyways, to do this, you open the micropacks file, go to micropacks folder, and then go to old version archives folder, grab the desired version (Flat means no tits), put it on resource packs folder, apply it above the HE:VI or HVO pack. If there are some issues, please let me know.
[PACK] HOW TO MAKE MOBS SPAWN ONLY FEMALE OR MALE GENDER: Open the micropacks file, go to texture spawn folder, go to gender benders folder, go to either male or female only folder, pick the male or female only zip file and drag it to resourcepacks folder, and then apply it above the main pack file ingame.
[PACK] HOW TO APPLY FRESH ANIMATIONS ACTIVATOR:
- Go To Files.
- Click on Either HEVI or HVO (abbreviated of 2 versions of the packs).
- Scroll down Just A Bit & Go To "Additional Files".
- Download the FreshAniActivator on Files. Include FA Zombies 1.20 if you are on 1.20.1.
- Put it on Resource Packs Folder.
- When Applying, Make Sure It's Arranged Above The Main Villager Pack. If You Are Using A Modpack That Has This Pack, Apply FreshAni Above The "Mod Resources" or "Modpack Resources". (2nd Method since FreshAni only officially updates on Curseforge Every 3 Months, While The FreshAni micropack inside the main pack file are updated once or twice a month):
- Open the micropacks file you downloaded on the link
- Go To Micropacks Folder
- Go To Modifiers Folder. Go To FA Zombies 1.20 Folder Also If You Are On Version 1.20.1
- Grab FreshAni Activator. Include FA Zombies 1.20 If You Are On Version 1.20.1
- Put it on Resource Packs Folder.
- When Applying, Make Sure It's Arranged Above The Main Villager Pack. If You Are Using A Modpack That Has This Pack, Apply FreshAni Above The "Mod Resources" or "Modpack Resources".
[PACK] HOW TO SPAWN ONLY THE IRON GOLEM KNIGHT VARIANT: Open the micropacks file, go to texture spawn folder, go to iron golem folder, there are 3 options, f only, m only or p (player) only, drag either to the resource packs folder, and then apply it above the main pack file ingame.
[PACK] WHY THE HELL DO THE ZOMBIES LOOK LIKE THAT: I needed to make the zombies to be more natural than the stupid shitty clones of zombie steve with a cyan shirt and blue pants, i am disappointed that Mojang hasnt changed it all because for the sake of "identity" and "nostalgia". If you dont like my zombie retexture and want to replace it, go get a Tissou's Zombie pack, or any zombie pack that isnt just a variety of default skins, or any zombie pack that just makes the zombie look more natural, you dont have to settle for a bunch of zombies that somehow has cyan shirt and blue pants.
Another reason, i need to connect the zombies to the HUMANIZED and PLAYERIZED villagers and illagers, in addition on making them more immersive and realistic, so it is 100% justified to change the zombie texture and has always been consistent within the Human Era: Villagers & Illagers line since DAY 0.
[MOD] HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD: Go in .minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".
[PACK] HOW TO REMOVE CERTAIN MOBS:
Theres a micropack that removes only certain mobs, you refer to the Micropacks instructions above, you extract the micropack files, go to removers, and pick any resource pack, then drag it to the resource packs folder and apply it in game above the main pack.
This pack is suppose to make certain humanized mobs more human, like more than just a reskin, but I guess some people are like that, and i have to accept it.
[LEGAL] WHAT TO DO IF YOU WANNA MAKE A PACK THAT CHANGES THE AESTHETIC, THE TEXTURE, OR THE CEM MODEL:
Since I'm implementing some strict copyrights despite being open for use of files, what i will be discussing is the change of the aesthetics, and maybe some of the files.
If you wanna make a cottagecore or sci fi, maybe hd version of this pack, maybe a different theme, or an Epic Fight mod for Human Era: Villagers & Illagers, you should only release the modified file and not all of the HE:V&I files if the goal is to release a modification of certain features specifically made to be applied to HE:V&I. This will benefit both the creator of this pack and the people who release the modification.
[Resource Pack Official Credits: https://www.mediafire.com/folder/czsxvrynmgup5/Credits ]


